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AI Insights · Timothy · July 2025

Top Boxing Games on iOS in Oceania: Q2 2025 Performance

Explore the performance trends of the top boxing games on iOS in Oceania during Q2 2025, including downloads, revenue, and active users.

Top Boxing Games on iOS in Oceania: Q2 2025 Performance

In the second quarter of 2025, the top boxing games on iOS in Oceania showcased varied performance trends. Let's delve into the key metrics for each game, with data sourced from Sensor Tower.

WWE SLAM by Topps® Card Trader experienced a notable increase in weekly revenue, peaking at around $4K by the end of June. Despite a modest number of downloads, which reached a high of 59 in early June, the game maintained a stable user base, with active users fluctuating between 31 and 87 throughout the quarter.

Burrito Bison: Launcha Libre saw a significant spike in weekly downloads, peaking at 679 in early May, which coincided with a revenue peak of approximately $1K. Active users also increased, reaching a high of 2.5K mid-quarter before settling around 1.6K by the end of June.

Real Boxing 2 maintained consistent revenue throughout the quarter, ranging from $253 to $416. Downloads showed a similar steady pattern, peaking at 644 in mid-April. The game ended the quarter with around 1.8K active users.

WWE Mayhem had fluctuating revenue, peaking at $585 in mid-April and ending the quarter with a rise to $432. Downloads varied, with a peak of 302 in late April. Active users hovered between 408 and 738, closing the quarter at 525.

Finally, AEW: Rise to the Top demonstrated a gradual decline in active users, starting with 1.6K and ending at 1.3K. Revenue showed an upward trend, reaching $457 by the end of June, despite minimal downloads.

For more detailed insights and data, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025